
Go Through the Dark
Genres
Overview
Guanglin is a blind boy in China who displays great skill at the ancient board game called Go, in which two players place black and white pieces on a grid in an attempt to dominate their opponent. Raised by a single father with limited means, Guanglin faces deep societal prejudice against the blind. First-time filmmaker Yunhong Pu, supported by veteran producer Jean Tsien (76 Days), follows the father and son trying to make a better future for themselves.
Details
Budget
$0
Revenue
$0
Runtime
85 min
Release Date
2021-11-12
Status
Released
Original Language
English
Vote Count
0
Vote Average
0
7.8
AlphaGo
The ancient Chinese game of Go has long been considered a grand challenge for artificial intelligence. Yet in 2016, Google's DeepMind team announced that they would be taking on Lee Sedol, the world's most elite Go champion. AlphaGo chronicles the team as it prepares to test the limits of its rapidly-evolving AI technology. The film pits man against machine, and reveals as much about the workings of the human mind as it does the future of AI.
2017-04-21 | en
6.2
Under the Boardwalk: The Monopoly Story
Under the Boardwalk: The Monopoly Story shows how the classic board game has become a worldwide cultural phenomenon and follows the colorful players who come together to compete for the coveted title of Monopoly World Champion.
2010-10-10 | en
7.5
The Surrounding Game
Born from the simplest rules, the ancient game of Go is the most complex and elegant game ever discovered. For thousands of years, masters and disciples have passed the game down as a window to the human mind. Now, for the first time, a group of Americans enter the ring, in search of a prodigy who will change the game forever.
2017-04-03 | en
6.8
The Divine Move
A professional GO player gathers a team to help him carry out his revenge against the man who killed his brother.
2014-07-03 | ko
6.3
The Go Master
The life of Go master Wu Qingyuan from his meteoric rise as a child prodigy to fame and fortune as a revolutionary strategic thinker, as well as the tumultuous conflicts between his homeland of China and his adopted nation of Japan.
2007-05-24 | zh
4.6
Tokyo Newcomer
A young Chinese Go board game player arrives in Japan for training. He doesn't speak Japanese and becomes embarrassed living there. By dropping his Go stones, he happens to meet an old Japanese woman who sells vegetables on the street. They become familiar with each other. The young Chinese Go player, the old woman named Igarashi and her grandson Shoichi then live together.
2012-03-22 | zh
6.0
The Stone
A gang boss Nam-hae meets a young Go player Min-su, who rekindles his interest in the game. Despite his outstanding talent, Min-su has been wasting his days as a gambler without pursuing a real career out of it. Nam-hae orders his second in command to persuade Min-su and Min-su becomes Nam-hae’s private Go tutor. In learning Go from Min-su, Nam-hae looks back on his own life. While Min-su discovers the coarse masculine underworld, the meaning of life and true victory through Nam-hae. However, when Nam-hae’s competition starts to expand their territory, Nam-hae is forced into a path to destruction.
2014-06-12 | ko
6.2
The Go Masters
Ten years before the outbreak of the Second World War in Asia, a Japanese Go master and his Chinese rival meet in China to play a game of Go (loosely described as an Asian version of chess). It soon becomes evident that the Chinese master's son is the most talented player that the Japanese master has ever encountered, and he convinces the boy's father to let him bring the child back to Japan to train him as a professional Go player. Years pass, and as the young Chinese master grows to maturity in Japan, the Japanese invasion of China forces him to choose between his triumphant career and his loyalty to his native country. His decision is complicated by his marriage to the daughter of the Japanese master, with whom he has produced a child. His choice will profoundly alter the lives of two families. Their saga serves as a reflection of the tragic relations between their two great countries, and the possibility of reconciliation and healing.
1982-04-01 | ja
0.0
Weiqi Wonders: Conversations about the Game of Go in China
Weiqi, often referred to as "Go" in English, is arguably the most important game in East Asia, with an estimated thirty million to fifty million players throughout the world. Weiqi is a board game but it is more. It is immersed in more vivid and often contradictory cultural metaphors than any other game in the world. As Chinese politics have changed over the last two millennia, so too has the imagery of the game—from a tool to seek religious enlightenment to military metaphors, one of the noble four arts, one of the condemned “four olds”, nationalism, transnationalism, historical elitism, and futuristic hyper rationality.
| en
7.9
Bushido
Kakunoshin Yanagida was a samurai, but he was forced out of the Han due to a false accusation. He then lived in poverty with his daughter Kinu. Despite being poor, he never gave up his pride and honor that he held as a samurai. Even when playing the board game Go, which is his hobby, he always plays in a fair manner. Because of a case, the truth behind the false accusation is revealed. Kakunoshin Yanagida is shaken and filled with rage. He decides to take revenge, even if it means he will be torn from his daughter.
2024-05-17 | ja
7.0
The Divine Move 2: The Wrathful
In the 1990s, when Go gambling fever swept Korea, Gui-su loses everything because his father gambled obsessively until there was nothing left. Left all alone in the world, Gui-su meets a mentor and Go teacher, Il-do, and goes through vicious training to become the grandmaster of Go. He sets out for revenge on the world that destroyed his life, but soon finds himself chased by an unknown loner pursuing his own vendetta.
2019-11-07 | ko
0.0
The I-Go King and His Son
When LIU Yishou, nicknamed the "Go King" by his peers because of his skill in Weiqi (Go), finds himself without a job. And with no other skills to make a living, he then turns to teaching this strategic Chinese board game in a humble training school for children. Annoyed by her husband's passion for the game, LIU Yishou's wife leaves him, but their son, Xiao Chuan, wants to stay with his dad. Unexpectedly, LIU Yishou discovers that his son has a great talent for playing Weiqi and vows to support him in developing his gift for the game. A struggle then arises for the Go King to come up with the money to finance his son's studies of Weiqi.
2007-01-01 | zh
0.0
The Match
Two legendary Go players, once student and master, face victory and defeat as they inevitably come face to face as rivals.
2025-03-26 | ko
4.0
Empire of Madness
Don’t be misled by the title and put your lube away: True Gore II (aka Empire of Madness) (1989)–M Dixon Causey’s follow-up to the eponymous first entry–has virtually no true gore in it at all. Instead, the first half is a compilation of faux-snuff vignettes akin to something you’d find in a SOV horror collection like Snuff Perversions 1 & 2, Snuff Files, The Dead Files, Violations I & II, or even more recent titles like Murder Collection Volume 1. The second half is in turn a send-up of satanic panic style videos like Law Enforcement Guide to Satanic Cults, Devil Worship: The Rise Of Satanism, and countless others shat out during the 80s/90s. The vignettes are hilariously inept to the point where it seems clear that Causey was parodying the shockumentary form. Even the credits are a joke, mocking the seriousness with which shocku producers take themselves, crediting a ‘researcher’ for a film that clearly had none, and a ‘visual archivist’ being listed in place of a cameraman.
1989-01-01 | en
7.0
Still Here
Brings together the existential ponderings of the people around us who most deserve to be listened to, those who have lived the longest. We travel the world hearing memories of love and loss, of joy and hardship.
2016-10-28 | es
0.0
Junge Leute
A documentary about young people just starting their higher education and their professional life.
1971-04-16 | de
6.0
20,000 Miles on a Horse
This Feature documentary is about the lives of Louis Brunke and Vladimir Fissenko who rode on horseback from the southern tip of Argentina to Prudhoe Bay, Alaska. It took them five years to cross 14 countries -- and they filmed it all.
2007-04-15 | en
0.0
Film Magazine of the Arts
"In Spring, 1963 Show Magazine called me and asked that I make a film on arts in New York. I told them, why did they want me to make it - didn't they know I was a bit unusual? ... 'We want something unusual,' they said. So I went out and made a newsreel on arts. Show people looked at the rough cut of the film and became very angry. 'But there is nothing about Show Magazine and DuPont fabrics in the movie,' they said. 'What has that to do with the arts in New York!' I said. The battle was short. The film was destroyed. Really, I have no idea what they did with it. This workprint of the first FILM MAGAZINE OF THE ARTS is the only print in existence, as far as I know." -- J.M.
1965-07-02 | en
7.4
The Connected Universe
This fascinating journey of exploration of the connection of all things in the Universe is narrated by the legendary Sir Patrick Stewart. The film explores the mechanism of connection of all things in the Universe.
2016-10-31 | en
0.0
s-yéwyáw: Awaken
Stories of hope and homecoming intersect as Indigenous multimedia changemakers learn and document the teachings of their Elders. Ecko Aleck of the Nlaka'pamux Nation (Lytton, BC,) Alfonso Salinas of the shíshálh Nation (Sunshine Coast, BC,) and Charlene SanJenko of Splatsin of the Secwépemc Nation (Shuswap, BC,) are learning and documenting the traditional cultural teachings and legacies of their Elders, including the impacts of genocide resulting from Canada's Indian Residential School (IRS) system. Calling the audience's attention to the filmmaking process of narrative collaboration between an Indigenous and settler team, this character-driven documentary connects the transformative stories of three Indigenous multimedia changemakers and their four Elders. Infused by Indigenous ceremony, s-yéwyáw: Awaken walks alongside the process of intergenerational healing.
2023-10-13 | en